The First Berserker: Khazan Pode ser divertido para qualquer um
The First Berserker: Khazan Pode ser divertido para qualquer um
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Os intensos gráficos 3D no finesse cel shading de The First Berserker: Khazan dão vida ao mundo por Arad utilizando uma vivacidade semelhante à de 1 anime.
A gameplay parece muito a do Nioh, ao ponto por quase parecer 1 sucessor espiritual do jogo. Khazan tem entrada a 3 MODELOS do armas: lança, espada Bastante e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo tua própria árvore de habilidades onde o jogador consegue montar builds completamente multiplos de modo a o exatamente Espécie por arma.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
General Khazan is a little like Guts, actually—at least in the fact that he says very The First Berserker: Khazan little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad com este visual vibrante de filmes animados.
Este único detalhe aqui é de que as vezes tem um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike